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O B J E
C T I V E:
Creating and developing quality digital
art and animation. To combine these skills with my experience in character
animation, modeling, technical art, and game management to work effectively as
a team player, with the ability to lead as well as take direction.
S O F T W A R E C A P A B
I L I T I E S:
3ds Max, Maya, Character Studio, Motion Builder, Unreal
3, Photoshop, Max Script, MEL script, After Effects,
Premiere, Vegas
E X P E R I E N C E:
2 0 0 8
- P r e s e n t
CRITICAL MASS INTERACTIVE (CMI)
AUSTIN, TX
Unannounced Project
Lead Animator / Rigger · Player/Character move-set prototyping and implementation in Big World Engine
· Character rigging and setup
· Character animation
The 2 Bobs (Feature Film)
Animation Supervisor
· Scene setup and layout
· Shot animation
· Managed animation team
2 0 0 6
- 2 0 0 8
MIDWAY STUDIOS
AUSTIN, TX
Career Criminal (Xbox 360, PS3)
Senior Animator / Cinematic Artist · Player moveset prototyping and implementation in Unreal
· Create High Quality In-game cinematics from Layout in Max or Motionbuilder through implementation in Unreal 3. Core Technology Group (CTG)
Senior Technical Artist
· Aid in integration of Unreal tech into global Midway pipeline
· Research new tools
· Manage relationships with Tech Artists and Art Directors across Midway
2 0 0 4 - 2 0 0 6
FREELANCE ARTIST
AMAZE ENTERTAINMENT
Austin, TX
Xmen (DS) Artist
· Character/prop modeling and texturing
EDGE OF REALITY
Austin, TX
Cipher Complex (PS3) Animator
· Fighting system animation prototyping
THE ANIMATION FARM
Austin, TX
Stubbs the Zombie E3 Trailer Artist/Animator
· Models, textures, and particle effects
Consumers Union “The Drugs I Need” Video Artist
BloodRayne 2 Cinematic Animator
1 9 9 5 - 2 0 0 4
ACCLAIM
ENTERTAINMENT / IGUANA ENTERTAINMENT
Austin, TX
Showdown: Legends of Wrestling (XBOX,PS2)
Lead Artist
· Directed overall artistic style of game
· Maintained asset schedule for 14 person art team
· Created Maya (MEL) and Max scripting to speed production and convert art assets
· Provided technical problem solving (Max, Maya, proprietary editor and tools)
· Created structure for, organized, and maintained all art assets
· Coordinated with NY marketing team to create all marketing assets including game cover, press kits, and website assets
· Worked closely with technical and design staff to work as efficiently and effectively as possible
Vexx (XBOX,PS2,Game Cube)
Cinematic Lead / Assistant Lead Artist
· Directed 6 person art team to create all pre-rendered cinematics
· Setup and animated main intro cinematic
· Created in-game character concepts, models, rigging, and animation
· Provided technical problem solving (Max, proprietary editor and tools)
· Created and maintained rendering pipeline and multiple console
conversions of all pre-rendered cinematics
Turok 3 (N64)
Lead Artist
· Directed overall artistic style of game
· Maintained asset schedule for 9 person art team
· Created concepts, rigged, and animated all onscreen weapons
· Created in-game character concepts, models, rigging, and animation
· Worked closely with technical and design staff to work as efficiently and effectively as possible
Southpark (N64,PS,PC)
Character Artist/Animator
· Created in-game character models, rigging, and animation
· Animated in-game cinematics
Turok 2 (N64,PC)
Character Artist/Animator
· Created in-game character models, rigging, and animation
· Animated in-game cinematics
· Adjusted level lighting
Quarterback Club ‘98 (N64, PC)
Character Artist/Animator
· Created character models, rigging, and animation
· Directed pre-rendered intro cinematics
Turok (N64,PC)
Character Artist/Animator
· Created character models, rigging, and animation
1 9 9 4 - 1 9 9 5
HOMER AND
ASSOCIATES
Hollywood, CA
Princess Cruise Lines Virtual Walkthrough of Future Ship
Technical Director
· Created environment models
· Adjusted scene lighting
· Provided camera setup and animation
· Animated multiple characters
E D U C A T I O N:
1 9 9 9
AUSTIN COMMUNITY COLLEGE
Austin, TX
Introduction to “C” Programming
1 9 9 3 - 1 9 9 4
SCHOOL OF COMMUNICATION ARTS
Minneapolis, MN
Advanced 3D Computer Animation
· Advanced training in Softimage
· Photoshop
3D Computer Animation
· Training in 3d Studio R4
1 9 8 8 - 1 9 9 2
UNITED STATES MARINE CORPS
Camp Lejeune, NC
Weapons Platoon, Fox Co., 2nd Batalion, 4th Marines
Infantry
· Corporal (E-4)
· 60mm. Mortar Squad leader
· Desert Storm Veteran
P U B L I C A T I O N S:
1 9 9 6
Official Turok Strategy
Guide
· Front Cover Art
1 9 9 5
SIGGRAPH ’95 Electronic Theater
Princess Cruise Lines
· Virtual Walkthrough
·REFERENCES AVAILABLE UPON REQUEST mikejanke@gmail.com
·RECOMMENDATIONS AVAILABLE ON
linkedin.com
·CREDITS AVAILABLE ON imdb.com
mikejanke@gmail.com
h (512) 301.1775 / c (512) 797.7759
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