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O B J E C T I V E:

Creating and developing quality digital art and animation. To combine these skills with my experience in character animation, modeling, technical art, and game management to work effectively as a team player, with the ability to lead as well as take direction.

S O F T W A R E  C A P A B I L I T I E S:

3ds Max, Maya, Character Studio, Motion Builder, Unreal 3, Photoshop, Max Script, MEL script, After Effects, Premiere, Vegas


E X P E R I E N C E:

2 0 0 8 - P r e s e n t

CRITICAL MASS INTERACTIVE (CMI)
AUSTIN, TX

Unannounced Project
Lead Animator / Rigger
· Player/Character move-set prototyping and implementation in Big World Engine
· Character rigging and setup
· Character animation

The 2 Bobs (Feature Film)
Animation Supervisor
· Scene setup and layout
· Shot animation
· Managed animation team

 

2 0 0 6 - 2 0 0 8

MIDWAY STUDIOS
AUSTIN, TX

Career Criminal (Xbox 360, PS3)
Senior Animator / Cinematic Artist
· Player moveset prototyping and implementation in Unreal
· Create High Quality In-game cinematics from Layout in Max or Motionbuilder through implementation in Unreal 3.

Core Technology Group (CTG)
Senior Technical Artist
· Aid in integration of Unreal tech into global Midway pipeline
· Research new tools
· Manage relationships with Tech Artists and Art Directors across Midway

 

2 0 0 4 - 2 0 0 6

FREELANCE ARTIST


AMAZE ENTERTAINMENT
Austin, TX

Xmen (DS) Artist
· Character/prop modeling and texturing

EDGE OF REALITY
Austin, TX

Cipher Complex (PS3) Animator
· Fighting system animation prototyping


THE ANIMATION FARM
Austin, TX

Stubbs the Zombie E3 Trailer Artist/Animator
· Models, textures, and particle effects

Consumers Union “The Drugs I Need” Video Artist

BloodRayne 2 Cinematic Animator



1 9 9 5 - 2 0 0 4

ACCLAIM ENTERTAINMENT / IGUANA ENTERTAINMENT
Austin, TX

Showdown: Legends of Wrestling (XBOX,PS2)
Lead Artist
· Directed overall artistic style of game
· Maintained asset schedule for 14 person art team
· Created Maya (MEL) and Max scripting to speed production and convert art assets
· Provided technical problem solving (Max, Maya, proprietary editor and tools)
· Created structure for, organized, and maintained all art assets
· Coordinated with NY marketing team to create all marketing assets including game cover, press kits, and website assets
· Worked closely with technical and design staff to work as efficiently and effectively as possible

Vexx (XBOX,PS2,Game Cube)
Cinematic Lead / Assistant Lead Artist
· Directed 6 person art team to create all pre-rendered cinematics
· Setup and animated main intro cinematic
· Created in-game character concepts, models, rigging, and animation
· Provided technical problem solving (Max, proprietary editor and tools)
· Created and maintained rendering pipeline and multiple console conversions of all pre-rendered cinematics

Turok 3 (N64)
Lead Artist
· Directed overall artistic style of game
· Maintained asset schedule for 9 person art team
· Created concepts, rigged, and animated all onscreen weapons
· Created in-game character concepts, models, rigging, and animation
· Worked closely with technical and design staff to work as efficiently and effectively as possible

Southpark (N64,PS,PC)
Character Artist/Animator
· Created in-game character models, rigging, and animation
· Animated in-game cinematics

Turok 2 (N64,PC)
Character Artist/Animator
· Created in-game character models, rigging, and animation
· Animated in-game cinematics
· Adjusted level lighting

Quarterback Club ‘98 (N64, PC)
Character Artist/Animator
· Created character models, rigging, and animation
· Directed pre-rendered intro cinematics

Turok (N64,PC)
Character Artist/Animator
· Created character models, rigging, and animation


1 9 9 4 - 1 9 9 5

HOMER AND ASSOCIATES
Hollywood, CA

Princess Cruise Lines Virtual Walkthrough of Future Ship
Technical Director
· Created environment models
· Adjusted scene lighting
· Provided camera setup and animation
· Animated multiple characters

 

E D U C A T I O N:

1 9 9 9

AUSTIN COMMUNITY COLLEGE
Austin, TX

Introduction to “C” Programming

1 9 9 3 - 1 9 9 4

SCHOOL OF COMMUNICATION ARTS
Minneapolis, MN

Advanced 3D Computer Animation
· Advanced training in Softimage
· Photoshop
3D Computer Animation
· Training in 3d Studio R4


1 9 8 8 - 1 9 9 2

UNITED STATES MARINE CORPS
Camp Lejeune, NC

Weapons Platoon, Fox Co., 2nd Batalion, 4th Marines
Infantry
· Corporal (E-4)
· 60mm. Mortar Squad leader
· Desert Storm Veteran



P U B L I C A T I O N S:

1 9 9 6

Official Turok Strategy Guide
· Front Cover Art

1 9 9 5

SIGGRAPH ’95 Electronic Theater
Princess Cruise Lines
· Virtual Walkthrough

 

·REFERENCES AVAILABLE UPON REQUEST mikejanke@gmail.com
·RECOMMENDATIONS AVAILABLE ON linkedin.com
·CREDITS AVAILABLE ON imdb.com

mikejanke@gmail.com
h (512) 301.1775 / c (512) 797.7759  

 
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